L2M

Last two minute report data from the NBA

View the Project on GitHub atlhawksfanatic/L2M

L2M

this is the csv of the data that you most likely want

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Description

This repository maintains the Last Two Minute (L2M) reports that the NBA releases for some NBA games depending on how close the game was in the final two minutes. The clean, processed version of the data can be found in 1-tidy/L2M/L2M_stats_nba.csv while the corresponding R code to create this data is scattered across the 0-data and 1-tidy folders. The 0-data/L2M/archived-pdf folder hosts the raw pdf data from the games before the NBA utilized an API for storing L2M information. The 0-data/official_nba/raw/l2m-api folder hosts individual game files from the API.

Season Games Grades per period Calls per period IC per period CC Percentage INC per period Bad Calls Percentage CNC per period
2015 139 11.27 4.82 0.15 97% 1.37 25% 5.08
2016 439 12.88 4.77 0.21 96% 1.66 29% 6.45
2017 428 15.00 4.15 0.08 98% 2.49 39% 8.36
2018 475 19.67 4.14 0.12 97% 2.46 39% 13.07
2019 455 21.28 3.59 0.13 96% 2.55 44% 15.14
2020 389 18.05 3.79 0.15 96% 1.08 25% 13.18
2021 405 17.18 3.85 0.19 95% 0.87 22% 12.47
2022 441 17.53 4.18 0.19 95% 1.18 26% 12.18
2023 474 20.80 4.41 0.16 96% 1.15 24% 15.24
2024 411 17.50 4.34 0.17 96% 0.92 21% 12.24
2025 50 14.91 4.68 0.14 97% 0.81 17% 9.42

All games with L2M Call Accuracy updated through 2024-11-08

Season Playoffs Games Grades per period Calls per period IC per period CC Percentage INC per period Bad Calls Percentage CNC per period
2015 FALSE 113 10.74 4.84 0.15 97% 1.36 24% 4.54
2015 TRUE 26 13.40 4.74 0.14 97% 1.43 25% 7.23
2016 FALSE 410 12.58 4.81 0.21 96% 1.58 28% 6.18
2016 TRUE 29 17.26 4.12 0.18 96% 2.82 43% 10.32
2017 FALSE 403 14.81 4.14 0.08 98% 2.46 38% 8.21
2017 TRUE 25 18.29 4.18 0.04 99% 3.07 43% 11.04
2018 FALSE 452 19.79 4.14 0.11 97% 2.47 39% 13.18
2018 TRUE 23 17.35 4.12 0.23 94% 2.42 41% 10.81
2019 FALSE 424 21.18 3.61 0.13 96% 2.57 44% 14.99
2019 TRUE 31 22.67 3.33 0.15 95% 2.21 43% 17.13
2020 FALSE 364 17.88 3.80 0.15 96% 1.08 25% 13.00
2020 TRUE 25 20.50 3.67 0.13 96% 1.03 25% 15.80
2021 FALSE 379 17.13 3.82 0.18 95% 0.84 22% 12.48
2021 TRUE 26 17.87 4.26 0.29 93% 1.26 28% 12.35
2022 FALSE 412 17.31 4.16 0.19 95% 1.17 25% 11.98
2022 TRUE 29 21.17 4.47 0.23 95% 1.33 27% 15.37
2023 FALSE 442 20.63 4.40 0.16 96% 1.15 24% 15.09
2023 TRUE 32 23.17 4.58 0.14 97% 1.19 23% 17.39
2024 FALSE 385 17.28 4.30 0.16 96% 0.90 20% 12.09
2024 TRUE 26 20.83 4.97 0.24 95% 1.21 23% 14.66
2025 FALSE 50 14.91 4.68 0.14 97% 0.81 17% 9.42

L2M Call Accuracy updated through 2024-11-08

Organization

The process for compiling the L2M dataset is to:

  1. Download the raw data, either from the older PDF system or through their API:
  2. Tidy up the raw L2M data
  3. Download box scores for games from stats.nba.com game information to supplement reports and to match up committing/disadvantaged players.
  4. Combine L2M reports with box score information

Variables

The final output includes the following variables:

And an overview of the changes in L2M reporting is provided in 2-eda/2-through-2019-finals. Further, there is a bit of a how-to for downloading and extracting data on the L2M that is provided in 2-eda/2-how-to-last-two-minutes